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Whenever the contest starts with a question including "Alice" and "Bob" with a easy game theory, people get AC's.
I get lot of penalities (6-9) also I take about hours to get logic and get frustrated by looking at ranklist and criticize codechef in my mind about keeping them(Alice and Bob XD) in question (which I know I shouldn't do).

# How can I improve in solving such problems ?

Obviously, many people will say "practice".
But anything else that you would like to add ?

# And where can I practice these questions ?

I mean can you provide some links where I can find such questions ?

1.6k211
accept rate: 23%

PS: I got fucked up twice due to these questions in contest.

(04 Nov '18, 09:10)

yeah please anyone!!!? I always hope not to see the pile or any similar word to it in question :(

(04 Nov '18, 11:47)

@vivek_1998299 me neither... XD

(04 Nov '18, 16:04)
1

Check Game Theory class notes by Thomas S. Ferguson. I was reading one of them several months ago, fun and lighter than math textbooks. Since then trying to improve myself on DP, hoping to return to game theory soon again

(13 Nov '18, 15:58) 4★

okay thanks @tieros

(14 Nov '18, 11:22)

 2 hope this helps brother.. answered 04 Nov '18, 14:59 7●3 accept rate: 33% Thanks. I will try to solve these questions. Still my question is open to all XD (04 Nov '18, 16:09)
 5 Did you read my editorial on game theory in September long (TABGAME)? It discussed a general way to tackle these problems in the first note on game theory and Chef Vijju's corner point 2. Since my below part is based on that, let me copy it for those who didnt- View Content Now, onto technical stuff. Harder Game-Theory problems are hard, and require knowledge of sprungy number. A case in point is Pishty and Birthday from last year's long. For cakewalk and easy level game theory, its all about observations. By observations, I mean, either you discover the optimal strategy followed by them, or you reduce the game into some standard game (like game of NIM) and apply the knowledge we have of these standard games. Hence, little knowledge of grundy numbers and such games always helps. In the question in point, for Alice and Bob (XD), we can go this way.Now since player who cannot make a move loses, and Alice and Bob play optimally, i.e. they dont want to lose, and Charlie (the guy who swaps table) is biased to make Alice win, can we define optimal play? If the sum of stones in piles are unequal, then Charlie can swap Alice to table with larger piles. Now, Alice removes only 1 stone per turn, and wins, no matter what Bob does. If sums are equal, and the piles Alice and Bob have are "same". By "same" I mean, they are such that Bob can always mirror or copy the move done by Alice. In this case, table swap has no effect and Bob wins. If this is not so, then there will be a time when Bob wont be able to copy Alice's move. Hence, the piles will have unequal sums. We know in this case Alice wins because of Charlie. Similar methods to solve practice questions will sharpen your intuition for it. :) answered 04 Nov '18, 16:40 15.5k●1●20●66 accept rate: 18% Thank you so much :D (04 Nov '18, 16:47) thanx maahnn!! (06 Nov '18, 22:43)
 0 There is a book called 'Mathematical Circles.' It's a pretty famous book. I used to practice Game Theory problems from it and it helped improve my logic for Game Theory a lot. I'm sure some online pdf of it too might be available. answered 11 Nov '18, 02:24 875●2●14 accept rate: 10% Thank you so much. (13 Nov '18, 07:29)
 0 Please provide a link for the pdf of 'Mathematical Circles' if you have got it. answered 13 Nov '18, 17:32 3●2 accept rate: 0%
 0 answered 13 Nov '18, 17:46 11●1 accept rate: 0%
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question asked: 04 Nov '18, 09:08

question was seen: 1,801 times

last updated: 14 Nov '18, 11:22