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It was weird.
Also wanted help.
Can you tell the complete problem?
#include<bits/stdc++.h>
using namespace std;
//read domain
string read(string s){
int i=0;
string domain="";
while(s[i]!=’/’){
domain+=s[i];
i++;
}
return domain;
}
//readup
string read_up(string s){
int i=0;
string ip="";
string up="";
while(s[i]!=’/’){
i++;
}
i++;
while(i<s.length() && s[i]!=’/’ && s[i]!=’?’)
{
up+=s[i];
i++;
}
i++;
if(up==“machine_up”){
i+=3;
while(i<s.length())
{
ip+=s[i];
i++;
}
}
return ip;
}
//readdown
string read_down(string s){
int i=0;
string ip="";
string down="";
while(s[i]!=’/’){
i++;
}
i++;
while(i<s.length()&&s[i]!=’/’ && s[i]!=’?’)
{
down+=s[i];
i++;
}
i++;
if(down==“machine_down”){
i+=3;
while(i<s.length())
{
ip+=s[i];
i++;
}
}
return ip;
}
int main(){
#ifndef ONLINE_JUDGE
freopen(“input.txt”,“r”, stdin);
freopen(“output.txt”,“w”,stdout);
#endif
int n,urlcnt,count,queries;
string url_s,s,p;
map<string,vector<string>>mp;
map<string,queue<string>>mp1;
cin>>n;
for(int i=0;i<n;i++){
cin>>p;
}
cin>>urlcnt;
for(int i=0;i<urlcnt;i++){
cin>>url_s;
cin>>count;
queue<string>q;
for(int j=0;j<count;j++){
cin>>s;
q.push(s);
}
mp1[url_s]=q;
}
cin>>queries;
for(int i=0;i<queries;i++){
cin>>s;
//cout<<“query***”<<endl;
//cout<<s<<endl;
string domain=read(s);
string up=read_up(s);
string down=read_down(s);
if(up==""&& down==""){
// cout<<“fine”<<endl;
queueq=mp1[domain];
string machine=q.front();
q.pop();
//cout<<machine<<" "<<s<<endl;
mp[machine].push_back(s);
q.push(machine);
mp1[domain]=q;
}
else if(up!=""){
queueq=mp1[domain];
q.push(up);
string temp=q.front();
q.pop();
q.push(temp);
mp1[domain]=q;
}
else if(down!=""){
queuemodified;
queueq=mp1[domain];
//cout<<“down”<<down<<endl;
while(!q.empty() && q.front()!=down){
//cout<<q.front()<<endl;
modified.push(q.front());
q.pop();
}
q.pop();
while(!q.empty()){
//cout<<q.front()<<endl;
modified.push(q.front());
q.pop();
}
mp1[domain]=modified;
}
}
for(auto it:mp){
cout<<it.first<<endl;
vectorvec=it.second;
for(auto it1:vec)
cout<<it1<<endl;
}
return 0;
}
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executeQuery method needs some rework…
This post was flagged by the community and is temporarily hidden.
This post was flagged by the community and is temporarily hidden.