In puzzle, “Debugging” and “Code Completion” have same question side by side. I mean first I solve Debugging code and than I just need to put the same code in the Code Completion one. And that is not good.
There may be changes in the syntax, but still, the logic holds.
I suggest shuffling of the questions with same level.
May be after some more questions, it will change, I don’t know, but if it won’t than I suggest shuffling.
@mr_dn_139 - this seems to be a bug. Will identify and fix this today.
Thanks for reporting this. raxit_gohel also seems to have faced a similar issue.
The questions are repeated also inside one section. I did a debugging challenge in the puzzle section and then a code completion in the puzzle section and the problem description was the same.
The puzzles are cool but there’s some issue in fetching submitted results as it happened with me twice that once I submitted the code, the system faced some difficulties to fetch the result and the time ended completely resulting in me loosing points. Kindly resolve the issue.
Really cool initiative; I really enjoyed it.
Not a big fan of the attempt limitation. There should be negative marking on higher rated questions to make it more competitive. Also harder questions would be appreciated, most questions right now only require filling in basic statements like if, max, arithmetic etc.
currently - problems / tasks are allocated to each user in an increasing order of difficulty - hence you are seeing easier problems right now. As you participate more - you should start seeing harder problems
Hi @shivansh175 - this wont be coming in C in the near future (couple of months).
It is currently active for C++, Python, Java.
There are a few more features that we are working on - Challenge a friend and Hacking that will be made live before we focus on creating puzzles in other languages.
Hello everyone, we got some feedback around people getting easier problems in games. We have just now sent a fix to this. Now you will get problems according to your rating.
Note that this change is done only for puzzles for now. We will add it to 1v1 games as well by tomorrow.